[Author]
Author = FaZer Missions
[Description]
Description = Someone needs to take care of the chopper, and that's an expierenced pilot. Yes, the same one who flew you to Cayo Perico. He made a deal, if you help him get rid of his trouble and destroy some documents that are a threat for him, he will be able to help with the heist.
[Objectives]
Objectivescount = 32

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1374.943
Objectives[0]positionY = 1147.251
Objectives[0]positionZ = 113.9056
Objectives[0]Heading = 91.77847
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 13
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = SpecialCarbine
Objectives[0]Weapon1 = PistolMk2
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -428.9609
Objectives[0]mission_Actors[0]positionY = -1843.602
Objectives[0]mission_Actors[0]positionZ = 19.57163
Objectives[0]mission_Actors[0]Heading = 305
Objectives[0]mission_Actors[0]String_Name = a_m_y_smartcaspat_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 5
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -422.7828
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -1840.222
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 19.48818
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[0]Task_List[1]PositionX = -428.518
Objectives[0]mission_Actors[0]Task_List[1]PositionY = -1844.48
Objectives[0]mission_Actors[0]Task_List[1]PositionZ = 19.12974
Objectives[0]mission_Actors[0]Task_List[1]Speed = 1
Objectives[0]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[0]Task_List[2]Type = Drive
Objectives[0]mission_Actors[0]Task_List[2]PositionX = -527.9822
Objectives[0]mission_Actors[0]Task_List[2]PositionY = -104.88
Objectives[0]mission_Actors[0]Task_List[2]PositionZ = 38.79142
Objectives[0]mission_Actors[0]Task_List[2]Speed = 15
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[0]Task_List[2]Reverse = False
Objectives[0]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[3]Type = Drive
Objectives[0]mission_Actors[0]Task_List[3]PositionX = -584.972
Objectives[0]mission_Actors[0]Task_List[3]PositionY = -68.77826
Objectives[0]mission_Actors[0]Task_List[3]PositionZ = 41.35919
Objectives[0]mission_Actors[0]Task_List[3]Speed = 15
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[0]Task_List[3]Reverse = False
Objectives[0]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[4]DestinationX = -586.9865
Objectives[0]mission_Actors[0]Task_List[4]DestinationY = -87.65369
Objectives[0]mission_Actors[0]Task_List[4]DestinationZ = 41.83523
Objectives[0]mission_Actors[0]Task_List[4]Rotation = 140
Objectives[0]mission_Actors[0]Task_List[4]Speed = 2
Objectives[0]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[0]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[0]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 4
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -590.0385
Objectives[0]mission_Actors[1]positionY = -87.78442
Objectives[0]mission_Actors[1]positionZ = 42.33523
Objectives[0]mission_Actors[1]Heading = 310.0053
Objectives[0]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 500
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = SNSPistol
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -586.4376
Objectives[0]mission_Actors[2]positionY = -89.81915
Objectives[0]mission_Actors[2]positionZ = 42.33523
Objectives[0]mission_Actors[2]Heading = 0.004962212
Objectives[0]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 500
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Stationary
Objectives[0]mission_Actors[2]weapon = PistolMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -584.9006
Objectives[0]mission_Actors[3]positionY = -104.5221
Objectives[0]mission_Actors[3]positionZ = 42.93485
Objectives[0]mission_Actors[3]Heading = 15.0044
Objectives[0]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 500
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbine
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -601.8378
Objectives[0]mission_Actors[4]positionY = -117.3968
Objectives[0]mission_Actors[4]positionZ = 41.73486
Objectives[0]mission_Actors[4]Heading = 325.0038
Objectives[0]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1/Pickup
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 500
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1368.699
Objectives[0]mission_Vehicles[0]positionY = 1150.319
Objectives[0]mission_Vehicles[0]positionZ = 113.3634
Objectives[0]mission_Vehicles[0]Heading = 39.99725
Objectives[0]mission_Vehicles[0]Name = Exemplar
Objectives[0]mission_Vehicles[0]Model = exemplar
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -428.9904
Objectives[0]mission_Vehicles[1]positionY = -1845.218
Objectives[0]mission_Vehicles[1]positionZ = 19.12777
Objectives[0]mission_Vehicles[1]Heading = 304.6883
Objectives[0]mission_Vehicles[1]Name = Cognoscenti 55 (Armored)
Objectives[0]mission_Vehicles[1]Model = cog552
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 12
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = -587.8292
Objectives[0]mission_Vehicles[2]positionY = -92.46014
Objectives[0]mission_Vehicles[2]positionZ = 41.93179
Objectives[0]mission_Vehicles[2]Heading = 34.99924
Objectives[0]mission_Vehicles[2]Name = GT500
Objectives[0]mission_Vehicles[2]Model = gt500
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -594.8989
Objectives[0]mission_Vehicles[3]positionY = -91.06156
Objectives[0]mission_Vehicles[3]positionZ = 41.93179
Objectives[0]mission_Vehicles[3]Heading = 279.9985
Objectives[0]mission_Vehicles[3]Name = GT500
Objectives[0]mission_Vehicles[3]Model = gt500
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1445.179
Objectives[0]mission_Vehicles[4]positionY = -777.5298
Objectives[0]mission_Vehicles[4]positionZ = 23.18214
Objectives[0]mission_Vehicles[4]Heading = 129.4329
Objectives[0]mission_Vehicles[4]Name = Duke O'Death
Objectives[0]mission_Vehicles[4]Model = dukes2
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 21
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[4]NeededForObjectiveHintCount = 1
Objectives[0]mission_Vehicles[4]NeededForObjectiveHint[0] = 19
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = prop_ld_case_01
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -593.6259
Objectives[0]mission_Pickup_Props[0]positionY = -91.72961
Objectives[0]mission_Pickup_Props[0]positionZ = 41.83523
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 30
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 1374.802
Objectives[0]mission_Pickup_Props[1]positionY = 1147.013
Objectives[0]mission_Pickup_Props[1]positionZ = 113.4053
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 91.77847
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[2]Value = 4
Objectives[0]mission_Pickup_Props[2]positionX = -1445.946
Objectives[0]mission_Pickup_Props[2]positionY = -776.7733
Objectives[0]mission_Pickup_Props[2]positionZ = 23.11618
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 45
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_GRENADELAUNCHER
Objectives[0]mission_Pickup_Props[3]Value = 4
Objectives[0]mission_Pickup_Props[3]positionX = -1444.411
Objectives[0]mission_Pickup_Props[3]positionY = -778.4069
Objectives[0]mission_Pickup_Props[3]positionZ = 23.07046
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 45
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = 1349.589
Objectives[0]ObjectiveMessages[0]positionY = 1148.789
Objectives[0]ObjectiveMessages[0]positionZ = 112.759
Objectives[0]ObjectiveMessages[0]Message = You got the details, you do the favor for me - I'll help you with the job.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_PLANESITE
Objectives[0]ObjectiveMessages[0]Sender = Pilot
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Grey
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 1308.681
Objectives[0]ObjectiveMessages[1]positionY = 1102.398
Objectives[0]ObjectiveMessages[1]positionZ = 104.6594
Objectives[0]ObjectiveMessages[1]Message = Alright I put the target's GPS on your radar, he is leaving the LSIA and heading to City hall!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 1306.137
Objectives[1]positionY = 1028.95
Objectives[1]positionZ = 104.8728
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -47.0037
Objectives[2]positionY = -729.9686
Objectives[2]positionZ = 43.25708
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = FBI4_SWITCH_BINOC_ST
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = Catch up with the ~r~Target
Objectives[3]positionX = -427.4059
Objectives[3]positionY = -1842.97
Objectives[3]positionZ = 18.67863
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 35
Objectives[3]GoTo_Actor_Remove_Blip = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Follow_Actor
Objectives[4]Text = Follow the ~r~Snitch
Objectives[4]Failed_Text = The target was killed before he got to the town hall
Objectives[4]Follow_Actor_Trigger_Distance = 37.5
Objectives[4]positionX = -584.311
Objectives[4]positionY = -82.16651
Objectives[4]positionZ = 41.16879
Objectives[4]Follow_Actor_Wait_For_Player = False
Objectives[4]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[4]Follow_Actor_Min_Distance = 5
Objectives[4]Follow_Actor_Use_SpookOMeter = False
Objectives[4]Follow_Actor_Min_Distance_Warning_Text = Your'e too close, back off!
Objectives[4]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[4]Follow_Actor_Use_Max_Distance = False
Objectives[4]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[4]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[4]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[4]Follow_Actor_Max_Distance = 37.5
Objectives[4]Follow_Actor_Max_Warning_Distance = 25
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -98.01363
Objectives[5]positionY = -715.9952
Objectives[5]positionZ = 43.05076
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = fbi4_SHOOTOUT_MA
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Take out the ~r~Snitch ~w~and his ~r~bodyguards
Objectives[6]Text2 = Collect any Document Cases or envelopes you find
Objectives[6]Type = Kill_Actors
Objectives[6]positionX = -590.122
Objectives[6]positionY = -90.78413
Objectives[6]positionZ = 41.33523
Objectives[6]KillAll1 = True
Objectives[6]KillAll2 = False
Objectives[6]Kill_Actors_Add_Blips = True
Objectives[6]Kill_Actors_Add_Markers = False
Objectives[6]DropPickups = True
Objectives[6]Droped_Pickup_Model = p_cash_envelope_01_s
Objectives[6]mission_ActorsCount = 3
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -485.446
Objectives[6]mission_Actors[0]positionY = -200.9674
Objectives[6]mission_Actors[0]positionZ = 36.91813
Objectives[6]mission_Actors[0]Heading = 30.00358
Objectives[6]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 500
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Gusenberg
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 3
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[0]PositionX = -484.5946
Objectives[6]mission_Actors[0]Task_List[0]PositionY = -199.3928
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 36.44149
Objectives[6]mission_Actors[0]Task_List[0]Speed = 1
Objectives[6]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[0]Task_List[1]Type = Drive
Objectives[6]mission_Actors[0]Task_List[1]PositionX = -578.6182
Objectives[6]mission_Actors[0]Task_List[1]PositionY = -70.87547
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 41.53517
Objectives[6]mission_Actors[0]Task_List[1]Speed = 15
Objectives[6]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[6]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[6]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[6]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[6]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[6]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[6]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[1]Reverse = False
Objectives[6]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[6]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[6]mission_Actors[0]Task_List[2]DestinationX = -592.2226
Objectives[6]mission_Actors[0]Task_List[2]DestinationY = -95.04779
Objectives[6]mission_Actors[0]Task_List[2]DestinationZ = 41.83523
Objectives[6]mission_Actors[0]Task_List[2]Rotation = -550
Objectives[6]mission_Actors[0]Task_List[2]Speed = 2
Objectives[6]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -599.0176
Objectives[6]mission_Actors[1]positionY = -110.7174
Objectives[6]mission_Actors[1]positionZ = 49.82392
Objectives[6]mission_Actors[1]Heading = 335.005
Objectives[6]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 300
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Stationary
Objectives[6]mission_Actors[1]weapon = CarbineRifle
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -605.4595
Objectives[6]mission_Actors[2]positionY = -99.8824
Objectives[6]mission_Actors[2]positionZ = 49.42538
Objectives[6]mission_Actors[2]Heading = 300.0051
Objectives[6]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 500
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Stationary
Objectives[6]mission_Actors[2]weapon = Pistol50
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = -483.7708
Objectives[6]mission_Vehicles[0]positionY = -200.0585
Objectives[6]mission_Vehicles[0]positionZ = 36.86305
Objectives[6]mission_Vehicles[0]Heading = 29.62515
Objectives[6]mission_Vehicles[0]Name = Baller LE
Objectives[6]mission_Vehicles[0]Model = baller3
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicGunMetal
Objectives[6]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Collect any Document Cases or envelopes you find
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = -593.3555
Objectives[7]positionY = -92.6014
Objectives[7]positionZ = 41.33523
Objectives[7]mission_ActorsCount = 1
Objectives[7]mission_Actors[0]SpawnInVehicle = True
Objectives[7]mission_Actors[0]SeatIndex = -1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -1850.6
Objectives[7]mission_Actors[0]positionY = -1232.822
Objectives[7]mission_Actors[0]positionZ = 12.47321
Objectives[7]mission_Actors[0]Heading = 120.029
Objectives[7]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 500
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = False
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = -1850.6
Objectives[7]mission_Vehicles[0]positionY = -1232.822
Objectives[7]mission_Vehicles[0]positionZ = 12.47321
Objectives[7]mission_Vehicles[0]Heading = 120.029
Objectives[7]mission_Vehicles[0]Name = Faction
Objectives[7]mission_Vehicles[0]Model = faction
Objectives[7]mission_Vehicles[0]PrimaryColor = MetallicDarkBlue
Objectives[7]mission_Vehicles[0]SecondaryColor = MetallicBlackPurple
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 30
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[7]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[7]mission_Vehicles[0]NeededForObjectiveHint[0] = 23
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -161.0815
Objectives[8]positionY = -694.0544
Objectives[8]positionZ = 36.16804
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = FBI4_SWITCH_1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Steal the Vehicle with remaining ~b~Documents
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = -427.1293
Objectives[9]positionY = -1845.039
Objectives[9]positionZ = 18.73018
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = -381.1178
Objectives[10]positionY = -1828.036
Objectives[10]positionZ = 20.85087
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 12
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = -339.2363
Objectives[10]ObjectiveMessages[0]positionY = -1825.936
Objectives[10]ObjectiveMessages[0]positionZ = 22.59728
Objectives[10]ObjectiveMessages[0]Message = Hold on... I don't have any explosives! How am I supposed to destroy this vehicle?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[10]ObjectiveMessages[0]Sender = Franklin
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Green
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 1
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -206.7956
Objectives[10]ObjectiveMessages[1]positionY = -1810.964
Objectives[10]ObjectiveMessages[1]positionZ = 28.92782
Objectives[10]ObjectiveMessages[1]Message = I don't know... Drown it, drive into a gas station, it's not hard to get rid of a car!
Objectives[10]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[1]Sender = Lester
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Yellow
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 7
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -151.3494
Objectives[10]ObjectiveMessages[2]positionY = -1774.899
Objectives[10]ObjectiveMessages[2]positionZ = 28.76547
Objectives[10]ObjectiveMessages[2]Message = Oh... But you should hurry up, cause it has anti-theft features!
Objectives[10]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[2]Sender = Lester
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Yellow
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 12
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]FailedText = The car completed anti-theft before you trashed it
Objectives[11]Type = Timed_Section
Objectives[11]positionX = -464.1899
Objectives[11]positionY = -226.2173
Objectives[11]positionZ = 35.21646
Objectives[11]Timed_Section_Start_Timed_Section = True
Objectives[11]Timed_Section_Add_Time = False
Objectives[11]Timed_Section_Show_Time = True
Objectives[11]Timed_Section_Subtract_Time = False
Objectives[11]Timed_Section_End_Timed_Section = False
Objectives[11]Timed_Section_Min = 4
Objectives[11]Timed_Section_Sec = 30
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Find a way to destroy this vehicle containing the ~r~documents ~w~before it completes its Anti-theft procedure
Objectives[12]Type = Destroy_Vehicle
Objectives[12]positionX = -430.7469
Objectives[12]positionY = -1848.395
Objectives[12]positionZ = 18.52624
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -817.345
Objectives[12]mission_Actors[0]positionY = 177.974
Objectives[12]mission_Actors[0]positionZ = 72.22786
Objectives[12]mission_Actors[0]Heading = 110
Objectives[12]mission_Actors[0]String_Name = player_zero
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 1
Objectives[12]mission_Pickup_Props[0]Model = PICKUP_WEAPON_RPG
Objectives[12]mission_Pickup_Props[0]Value = 0
Objectives[12]mission_Pickup_Props[0]positionX = -817.5295
Objectives[12]mission_Pickup_Props[0]positionY = 185.4763
Objectives[12]mission_Pickup_Props[0]positionZ = 71.8606
Objectives[12]mission_Pickup_Props[0]rotationX = 0
Objectives[12]mission_Pickup_Props[0]rotationY = 0
Objectives[12]mission_Pickup_Props[0]rotationZ = 130
Objectives[12]ObjectiveMessages = 8
Objectives[12]ObjectiveMessages[0]positionX = -1330.14
Objectives[12]ObjectiveMessages[0]positionY = -30.4734
Objectives[12]ObjectiveMessages[0]positionZ = 49.0335
Objectives[12]ObjectiveMessages[0]Message = Are you near the golf club? There is some lakes in the field y'know...
Objectives[12]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[0]Sender = Lester
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Yellow
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 37.5
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -768.0961
Objectives[12]ObjectiveMessages[1]positionY = -1297.137
Objectives[12]ObjectiveMessages[1]positionZ = 4.00038
Objectives[12]ObjectiveMessages[1]Message = Ah, yes the port... You are probably going to drown it
Objectives[12]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[1]Sender = Lester
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Yellow
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 17.5
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -686.0353
Objectives[12]ObjectiveMessages[2]positionY = -1365.474
Objectives[12]ObjectiveMessages[2]positionZ = 6.464481
Objectives[12]ObjectiveMessages[2]Message = Ah, yes the port... You are gonna drown it, aren't ya?
Objectives[12]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[2]Sender = Lester
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Yellow
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 15
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 1280.522
Objectives[12]ObjectiveMessages[3]positionY = -1730.355
Objectives[12]ObjectiveMessages[3]positionZ = 51.64543
Objectives[12]ObjectiveMessages[3]Message = Uh... Hello?
Objectives[12]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[3]Sender = Lester
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Yellow
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 10
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 671.314
Objectives[12]ObjectiveMessages[4]positionY = -1810.17
Objectives[12]ObjectiveMessages[4]positionZ = 8.446231
Objectives[12]ObjectiveMessages[4]Message = Ah, the LS Canals... A good spot to do this without attracting cops
Objectives[12]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[4]Sender = Lester
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Yellow
Objectives[12]ObjectiveMessages[4]PlayFromStart = False
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[5]positionX = 724.8051
Objectives[12]ObjectiveMessages[5]positionY = -980.2019
Objectives[12]ObjectiveMessages[5]positionZ = 23.13916
Objectives[12]ObjectiveMessages[5]Message = There is no explosives at my factory!
Objectives[12]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[5]Sender = Lester
Objectives[12]ObjectiveMessages[5]Subject = 
Objectives[12]ObjectiveMessages[5]MessageColor = Yellow
Objectives[12]ObjectiveMessages[5]PlayFromStart = False
Objectives[12]ObjectiveMessages[5]Delay = False
Objectives[12]ObjectiveMessages[5]DelayTime = 0
Objectives[12]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[5]DIstanceFromTo = 15
Objectives[12]ObjectiveMessages[5]TypeSubtitle = False
Objectives[12]ObjectiveMessages[5]TypeTextMesage = True
Objectives[12]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[6]positionX = 1079.828
Objectives[12]ObjectiveMessages[6]positionY = -637.1665
Objectives[12]ObjectiveMessages[6]positionZ = 55.30148
Objectives[12]ObjectiveMessages[6]Message = The lake? Well, the people around better not call the cops if you use it to drown the documents...
Objectives[12]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[6]Sender = Lester
Objectives[12]ObjectiveMessages[6]Subject = 
Objectives[12]ObjectiveMessages[6]MessageColor = Yellow
Objectives[12]ObjectiveMessages[6]PlayFromStart = False
Objectives[12]ObjectiveMessages[6]Delay = False
Objectives[12]ObjectiveMessages[6]DelayTime = 0
Objectives[12]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[6]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[6]DIstanceFromTo = 100
Objectives[12]ObjectiveMessages[6]TypeSubtitle = False
Objectives[12]ObjectiveMessages[6]TypeTextMesage = True
Objectives[12]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[7]positionX = -841.5238
Objectives[12]ObjectiveMessages[7]positionY = 158.6483
Objectives[12]ObjectiveMessages[7]positionZ = 65.06728
Objectives[12]ObjectiveMessages[7]Message = I can help you, there is a bazooka in front of my garage.
Objectives[12]ObjectiveMessages[7]Contact = CHAR_MICHAEL
Objectives[12]ObjectiveMessages[7]Sender = Michael
Objectives[12]ObjectiveMessages[7]Subject = 
Objectives[12]ObjectiveMessages[7]MessageColor = Blue
Objectives[12]ObjectiveMessages[7]PlayFromStart = False
Objectives[12]ObjectiveMessages[7]Delay = False
Objectives[12]ObjectiveMessages[7]DelayTime = 0
Objectives[12]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[7]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[7]DIstanceFromTo = 10
Objectives[12]ObjectiveMessages[7]TypeSubtitle = False
Objectives[12]ObjectiveMessages[7]TypeTextMesage = True
Objectives[12]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -232.712
Objectives[13]positionY = -670.0895
Objectives[13]positionZ = 32.41478
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = True
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = FBI4_PETROL_EXPLODE
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]FailedText = 
Objectives[14]Type = Timed_Section
Objectives[14]positionX = -94.32738
Objectives[14]positionY = -1684.533
Objectives[14]positionZ = 28.34312
Objectives[14]Timed_Section_Start_Timed_Section = False
Objectives[14]Timed_Section_Add_Time = False
Objectives[14]Timed_Section_Show_Time = True
Objectives[14]Timed_Section_Subtract_Time = False
Objectives[14]Timed_Section_End_Timed_Section = True
Objectives[14]Timed_Section_Min = 0
Objectives[14]Timed_Section_Sec = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -353.6269
Objectives[15]positionY = -1833.433
Objectives[15]positionZ = 21.95136
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = -1455.8
Objectives[16]positionY = -776.023
Objectives[16]positionZ = 22.63457
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 12
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = -1452.169
Objectives[16]ObjectiveMessages[0]positionY = -776.6778
Objectives[16]ObjectiveMessages[0]positionZ = 22.52604
Objectives[16]ObjectiveMessages[0]Message = Okay, that was smart! There is more documents at Del Pierro Pier though!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[0]Sender = Lester
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Yellow
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 1
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = -290.7327
Objectives[17]positionY = -660.5779
Objectives[17]positionZ = 32.24933
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = Current
Objectives[17]MissionSettings_SetWantedLevelNow = Current
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = FBI4_SWITCH_BINOC_ST
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Go to ~p~Del Pierro Pier
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 128
Objectives[18]ColorG = 0
Objectives[18]ColorB = 128
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = -1462.077
Objectives[18]positionY = -783.7709
Objectives[18]positionZ = 22.81106
Objectives[18]Heading = 130
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 15
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = True
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Hint_Objective
Objectives[19]Text = 
Objectives[19]positionX = -1445.631
Objectives[19]positionY = -777.4825
Objectives[19]positionZ = 22.61645
Objectives[19]Hint_Time = 4
Objectives[19]Hint_FOV = 25
Objectives[19]Hint_Use_Position = False
Objectives[19]Hint_Use_Player = False
Objectives[19]Hint_Use_Actor = False
Objectives[19]Hint_Use_Vehicle = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -1448.87
Objectives[20]positionY = -779.8973
Objectives[20]positionZ = 22.82738
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 5
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 2
Objectives[20]ObjectiveMessages[0]positionX = -1455.281
Objectives[20]ObjectiveMessages[0]positionY = -779.7382
Objectives[20]ObjectiveMessages[0]positionZ = 22.63424
Objectives[20]ObjectiveMessages[0]Message = Hold on... The car is placed right at the edge of the pier... You could take the duke nearby
Objectives[20]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[0]Sender = Lester
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Yellow
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = True
Objectives[20]ObjectiveMessages[0]DelayTime = 1
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -1441.464
Objectives[20]ObjectiveMessages[1]positionY = -769.483
Objectives[20]ObjectiveMessages[1]positionZ = 22.39783
Objectives[20]ObjectiveMessages[1]Message = And ram into the target to push him into the water! He shouldn't be expecting that
Objectives[20]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[1]Sender = Lester
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Yellow
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 5
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[21]Text = Get in the ~b~Duke
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = -1444.802
Objectives[21]positionY = -778.8947
Objectives[21]positionZ = 22.60538
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Get in ~y~Position
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -1771.237
Objectives[22]positionY = -1156.132
Objectives[22]positionZ = 12.01845
Objectives[22]Heading = 50
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 20
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = True
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Hint_Objective
Objectives[23]Text = The ~b~car ~w~with remaining documents is at the edge of the pier. Smash into it!
Objectives[23]positionX = -1850.777
Objectives[23]positionY = -1230.696
Objectives[23]positionZ = 12.01727
Objectives[23]Hint_Time = 5
Objectives[23]Hint_FOV = 5
Objectives[23]Hint_Use_Position = False
Objectives[23]Hint_Use_Player = False
Objectives[23]Hint_Use_Actor = False
Objectives[23]Hint_Use_Vehicle = True
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Mission_Settings_Objective
Objectives[24]positionX = -584.5081
Objectives[24]positionY = -653.1103
Objectives[24]positionZ = 31.63125
Objectives[24]MissionSettings_TimesOfDay = Current
Objectives[24]MissionSettings_Weather = Current
Objectives[24]MissionSettings_WantedLevel = Current
Objectives[24]MissionSettings_SetWantedLevelNow = Current
Objectives[24]MissionSettings_StartNightvision = False
Objectives[24]MissionSettings_StopNightvision = False
Objectives[24]MissionSettings_StartSeethrough = False
Objectives[24]MissionSettings_StopSeethrough = False
Objectives[24]MissionSettings_StartMusic = True
Objectives[24]MissionSettings_StopMusic = False
Objectives[24]MissionSettings_Music = FBI4_PETROL
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Accelerate and smash into the car!
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 0
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 0
Objectives[25]positionX = -1849.805
Objectives[25]positionY = -1232.305
Objectives[25]positionZ = 12.01727
Objectives[25]Heading = 355
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 2
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = -767.7794
Objectives[26]positionY = -650.7791
Objectives[26]positionZ = 29.05579
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = FBI4_PETROL_EXPLODE
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = -1847.738
Objectives[27]positionY = -1233.092
Objectives[27]positionZ = 12.01727
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 0
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 255
Objectives[28]ColorA = 0
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = -1849.856
Objectives[28]positionY = -1232.278
Objectives[28]positionZ = 12.01727
Objectives[28]Heading = 355
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 50
Objectives[28]PlaySound = False
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = True
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = -216.127
Objectives[29]positionY = -516.2504
Objectives[29]positionZ = 33.73205
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 3
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = You didn't push the ~r~car ~w~into the water. Just use a grenade launcher to destroy it
Objectives[30]Type = Destroy_Vehicle
Objectives[30]positionX = -1848.311
Objectives[30]positionY = -1228.518
Objectives[30]positionZ = 12.01727
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = -
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 1393.174
Objectives[31]positionY = 2692.172
Objectives[31]positionZ = 36.60092
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 7
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = 1480.529
Objectives[31]ObjectiveMessages[0]positionY = 2732.281
Objectives[31]ObjectiveMessages[0]positionZ = 36.74625
Objectives[31]ObjectiveMessages[0]Message = Well, my trouble is gone. Now I'll be able to help you with the Heist.
Objectives[31]ObjectiveMessages[0]Contact = CHAR_PLANESITE
Objectives[31]ObjectiveMessages[0]Sender = Pilot
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = Grey
Objectives[31]ObjectiveMessages[0]PlayFromStart = False
Objectives[31]ObjectiveMessages[0]Delay = True
Objectives[31]ObjectiveMessages[0]DelayTime = 1
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = False
Objectives[31]ObjectiveMessages[0]TypeTextMesage = True
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

